mirror of
https://github.com/compute-blade-community/compute-blade-agent.git
synced 2026-04-21 17:45:43 +02:00
384 lines
11 KiB
Go
384 lines
11 KiB
Go
package agent
|
|
|
|
import (
|
|
"context"
|
|
"errors"
|
|
"sync"
|
|
|
|
"github.com/prometheus/client_golang/prometheus"
|
|
"github.com/prometheus/client_golang/prometheus/promauto"
|
|
"github.com/xvzf/computeblade-agent/pkg/hal"
|
|
"github.com/xvzf/computeblade-agent/pkg/ledengine"
|
|
"github.com/xvzf/computeblade-agent/pkg/log"
|
|
"go.uber.org/zap"
|
|
)
|
|
|
|
var (
|
|
// eventCounter is a prometheus counter that counts the number of events handled by the agent
|
|
eventCounter = promauto.NewCounterVec(prometheus.CounterOpts{
|
|
Namespace: "computeblade_agent",
|
|
Name: "events_count",
|
|
Help: "ComputeBlade Agent internal event handler statistics (handled events)",
|
|
}, []string{"type"})
|
|
|
|
// droppedEventCounter is a prometheus counter that counts the number of events dropped by the agent
|
|
droppedEventCounter = promauto.NewCounterVec(prometheus.CounterOpts{
|
|
Namespace: "computeblade_agent",
|
|
Name: "events_dropped_count",
|
|
Help: "ComputeBlade Agent internal event handler statistics (dropped events)",
|
|
}, []string{"type"})
|
|
)
|
|
|
|
type Event int
|
|
|
|
const (
|
|
NoopEvent = iota
|
|
IdentifyEvent
|
|
IdentifyConfirmEvent
|
|
CriticalEvent
|
|
CriticalResetEvent
|
|
EdgeButtonEvent
|
|
)
|
|
|
|
func (e Event) String() string {
|
|
switch e {
|
|
case NoopEvent:
|
|
return "noop"
|
|
case IdentifyEvent:
|
|
return "identify"
|
|
case IdentifyConfirmEvent:
|
|
return "identify_confirm"
|
|
case CriticalEvent:
|
|
return "critical"
|
|
case CriticalResetEvent:
|
|
return "critical_reset"
|
|
case EdgeButtonEvent:
|
|
return "edge_button"
|
|
default:
|
|
return "unknown"
|
|
}
|
|
}
|
|
|
|
type ComputeBladeAgentConfig struct {
|
|
|
|
// IdleLedColor is the color of the edge LED when the blade is idle mode
|
|
IdleLedColor hal.LedColor
|
|
// IdentifyLedColor is the color of the edge LED when the blade is in identify mode
|
|
IdentifyLedColor hal.LedColor
|
|
// CriticalLedColor is the color of the top(!) LED when the blade is in critical mode.
|
|
// In the circumstance when >1 blades are in critical mode, the identidy function can be used to find the right blade
|
|
CriticalLedColor hal.LedColor
|
|
|
|
// StealthModeEnabled indicates whether stealth mode is enabled
|
|
StealthModeEnabled bool
|
|
|
|
// DefaultFanSpeed is the default fan speed in percent. Usually 40% is sufficient
|
|
DefaultFanSpeed uint
|
|
|
|
// Critical temperature of the compute blade (used to trigger critical mode)
|
|
CriticalTemperature uint
|
|
}
|
|
|
|
// ComputeBladeAgent implements the core-logic of the agent. It is responsible for handling events and interfacing with the hardware.
|
|
type ComputeBladeAgent interface {
|
|
// Run dispatches the agent and blocks until the context is canceled or an error occurs
|
|
Run(ctx context.Context) error
|
|
// EmitEvent emits an event to the agent
|
|
EmitEvent(ctx context.Context, event Event) error
|
|
// SetFanSpeed sets the fan speed in percent
|
|
SetFanSpeed(_ context.Context, speed uint8) error
|
|
// SetStealthMode sets the stealth mode
|
|
SetStealthMode(_ context.Context, enabled bool) error
|
|
|
|
// WaitForIdentifyConfirm blocks until the user confirms the identify mode
|
|
WaitForIdentifyConfirm(ctx context.Context) error
|
|
}
|
|
|
|
// computeBladeAgentImpl is the implementation of the ComputeBladeAgent interface
|
|
type computeBladeAgentImpl struct {
|
|
opts ComputeBladeAgentConfig
|
|
blade hal.ComputeBladeHal
|
|
state ComputebladeState
|
|
edgeLedEngine ledengine.LedEngine
|
|
topLedEngine ledengine.LedEngine
|
|
|
|
eventChan chan Event
|
|
}
|
|
|
|
func NewComputeBladeAgent(opts ComputeBladeAgentConfig) (ComputeBladeAgent, error) {
|
|
var err error
|
|
|
|
// blade, err := hal.NewCm4Hal(hal.ComputeBladeHalOpts{
|
|
blade, err := hal.NewCm4Hal(hal.ComputeBladeHalOpts{
|
|
FanUnit: hal.FanUnitStandard, // FIXME: support smart fan unit
|
|
})
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
edgeLedEngine := ledengine.NewLedEngine(ledengine.LedEngineOpts{
|
|
LedIdx: hal.LedEdge,
|
|
Hal: blade,
|
|
})
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
topLedEngine := ledengine.NewLedEngine(ledengine.LedEngineOpts{
|
|
LedIdx: hal.LedTop,
|
|
Hal: blade,
|
|
})
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
return &computeBladeAgentImpl{
|
|
opts: opts,
|
|
blade: blade,
|
|
edgeLedEngine: edgeLedEngine,
|
|
topLedEngine: topLedEngine,
|
|
state: NewComputeBladeState(),
|
|
eventChan: make(chan Event, 10), // backlog of 10 events. They should process fast but we e.g. don't want to miss button presses
|
|
}, nil
|
|
}
|
|
|
|
func (a *computeBladeAgentImpl) Run(origCtx context.Context) error {
|
|
var wg sync.WaitGroup
|
|
ctx, cancelCtx := context.WithCancelCause(origCtx)
|
|
defer a.cleanup(ctx)
|
|
|
|
log.FromContext(ctx).Info("Starting ComputeBlade agent")
|
|
|
|
// Ingest noop event to initialise metrics
|
|
a.state.RegisterEvent(NoopEvent)
|
|
|
|
// Set defaults
|
|
if err := a.blade.SetFanSpeed(uint8(a.opts.DefaultFanSpeed)); err != nil {
|
|
return err
|
|
}
|
|
if err := a.blade.SetStealthMode(a.opts.StealthModeEnabled); err != nil {
|
|
return err
|
|
}
|
|
|
|
// Start edge button event handler
|
|
wg.Add(1)
|
|
go func() {
|
|
defer wg.Done()
|
|
log.FromContext(ctx).Info("Starting edge button event handler")
|
|
for {
|
|
err := a.blade.WaitForEdgeButtonPress(ctx)
|
|
if err != nil && err != context.Canceled {
|
|
log.FromContext(ctx).Error("Edge button event handler failed", zap.Error(err))
|
|
cancelCtx(err)
|
|
} else if err != nil {
|
|
return
|
|
}
|
|
select {
|
|
case a.eventChan <- Event(EdgeButtonEvent):
|
|
default:
|
|
log.FromContext(ctx).Warn("Edge button press event dropped due to backlog")
|
|
droppedEventCounter.WithLabelValues(Event(EdgeButtonEvent).String()).Inc()
|
|
}
|
|
}
|
|
}()
|
|
|
|
// Start top LED engine
|
|
wg.Add(1)
|
|
go func() {
|
|
defer wg.Done()
|
|
log.FromContext(ctx).Info("Starting top LED engine")
|
|
err := a.runTopLedEngine(ctx)
|
|
if err != nil && err != context.Canceled {
|
|
log.FromContext(ctx).Error("Top LED engine failed", zap.Error(err))
|
|
cancelCtx(err)
|
|
}
|
|
}()
|
|
|
|
// Start edge LED engine
|
|
wg.Add(1)
|
|
go func() {
|
|
defer wg.Done()
|
|
log.FromContext(ctx).Info("Starting edge LED engine")
|
|
err := a.runEdgeLedEngine(ctx)
|
|
if err != nil && err != context.Canceled {
|
|
log.FromContext(ctx).Error("Edge LED engine failed", zap.Error(err))
|
|
cancelCtx(err)
|
|
}
|
|
}()
|
|
|
|
// Start event handler
|
|
wg.Add(1)
|
|
go func() {
|
|
defer wg.Done()
|
|
log.FromContext(ctx).Info("Starting event handler")
|
|
for {
|
|
select {
|
|
case <-ctx.Done():
|
|
return
|
|
case event := <-a.eventChan:
|
|
err := a.handleEvent(ctx, event)
|
|
if err != nil && err != context.Canceled {
|
|
log.FromContext(ctx).Error("Event handler failed", zap.Error(err))
|
|
cancelCtx(err)
|
|
}
|
|
}
|
|
}
|
|
}()
|
|
|
|
wg.Wait()
|
|
return ctx.Err()
|
|
}
|
|
|
|
// cleanup restores sane defaults before exiting. Ignores canceled context!
|
|
func (a *computeBladeAgentImpl) cleanup(ctx context.Context) {
|
|
log.FromContext(ctx).Info("Exiting, restoring safe settings")
|
|
if err := a.blade.SetFanSpeed(100); err != nil {
|
|
log.FromContext(ctx).Error("Failed to set fan speed to 100%", zap.Error(err))
|
|
}
|
|
if err := a.blade.SetLed(hal.LedEdge, hal.LedColor{}); err != nil {
|
|
log.FromContext(ctx).Error("Failed to set edge LED to off", zap.Error(err))
|
|
}
|
|
if err := a.blade.SetLed(hal.LedTop, hal.LedColor{}); err != nil {
|
|
log.FromContext(ctx).Error("Failed to set edge LED to off", zap.Error(err))
|
|
}
|
|
}
|
|
|
|
func (a *computeBladeAgentImpl) handleEvent(ctx context.Context, event Event) error {
|
|
log.FromContext(ctx).Info("Handling event", zap.String("event", event.String()))
|
|
eventCounter.WithLabelValues(event.String()).Inc()
|
|
|
|
// register event in state
|
|
a.state.RegisterEvent(event)
|
|
|
|
// Dispatch incoming events to the right handler(s)
|
|
switch event {
|
|
case CriticalEvent:
|
|
// Handle critical event
|
|
return a.handleCriticalActive(ctx)
|
|
case CriticalResetEvent:
|
|
// Handle critical event
|
|
return a.handleCriticalReset(ctx)
|
|
case IdentifyEvent:
|
|
// Handle identify event
|
|
return a.handleIdentifyActive(ctx)
|
|
case IdentifyConfirmEvent:
|
|
// Handle identify event
|
|
return a.handleIdentifyConfirm(ctx)
|
|
case EdgeButtonEvent:
|
|
// Handle edge button press to toggle identify mode
|
|
event := Event(IdentifyEvent)
|
|
if a.state.IdentifyActive() {
|
|
event = Event(IdentifyConfirmEvent)
|
|
}
|
|
select {
|
|
case a.eventChan <- Event(event):
|
|
default:
|
|
log.FromContext(ctx).Warn("Edge button press event dropped due to backlog")
|
|
droppedEventCounter.WithLabelValues(event.String()).Inc()
|
|
}
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
func (a *computeBladeAgentImpl) handleIdentifyActive(ctx context.Context) error {
|
|
log.FromContext(ctx).Info("Identify active")
|
|
return a.edgeLedEngine.SetPattern(ledengine.NewBurstPattern(hal.LedColor{}, a.opts.IdentifyLedColor))
|
|
}
|
|
|
|
func (a *computeBladeAgentImpl) handleIdentifyConfirm(ctx context.Context) error {
|
|
log.FromContext(ctx).Info("Identify confirmed/cleared")
|
|
return a.edgeLedEngine.SetPattern(ledengine.NewStaticPattern(a.opts.IdleLedColor))
|
|
}
|
|
|
|
func (a *computeBladeAgentImpl) handleCriticalActive(ctx context.Context) error {
|
|
log.FromContext(ctx).Warn("Blade in critical state, setting fan speed to 100% and turning on LEDs")
|
|
|
|
// Set fan speed to 100%
|
|
setFanspeedError := a.blade.SetFanSpeed(100)
|
|
|
|
// Disable stealth mode (turn on LEDs)
|
|
setStealthModeError := a.blade.SetStealthMode(false)
|
|
|
|
// Set critical pattern for top LED
|
|
setPatternTopLedErr := a.topLedEngine.SetPattern(
|
|
ledengine.NewSlowBlinkPattern(hal.LedColor{}, a.opts.CriticalLedColor),
|
|
)
|
|
// Combine errors, but don't stop execution flow for now
|
|
return errors.Join(setFanspeedError, setStealthModeError, setPatternTopLedErr)
|
|
}
|
|
|
|
func (a *computeBladeAgentImpl) handleCriticalReset(ctx context.Context) error {
|
|
log.FromContext(ctx).Info("Critical state cleared, setting fan speed to default and restoring LEDs to default state")
|
|
// Set fan speed to 100%
|
|
if err := a.blade.SetFanSpeed(uint8(a.opts.DefaultFanSpeed)); err != nil {
|
|
return err
|
|
}
|
|
|
|
// Reset stealth mode
|
|
if err := a.blade.SetStealthMode(a.opts.StealthModeEnabled); err != nil {
|
|
return err
|
|
}
|
|
|
|
// Set top LED off
|
|
if err := a.topLedEngine.SetPattern(ledengine.NewStaticPattern(hal.LedColor{})); err != nil {
|
|
return err
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
func (a *computeBladeAgentImpl) Close() error {
|
|
return errors.Join(a.blade.Close())
|
|
}
|
|
|
|
// runTopLedEngine runs the top LED engine
|
|
func (a *computeBladeAgentImpl) runTopLedEngine(ctx context.Context) error {
|
|
// FIXME the top LED is only used to indicate emergency situations
|
|
err := a.topLedEngine.SetPattern(ledengine.NewStaticPattern(hal.LedColor{}))
|
|
if err != nil {
|
|
return err
|
|
}
|
|
return a.topLedEngine.Run(ctx)
|
|
}
|
|
|
|
// runEdgeLedEngine runs the edge LED engine
|
|
func (a *computeBladeAgentImpl) runEdgeLedEngine(ctx context.Context) error {
|
|
err := a.edgeLedEngine.SetPattern(ledengine.NewStaticPattern(a.opts.IdleLedColor))
|
|
if err != nil {
|
|
return err
|
|
}
|
|
return a.edgeLedEngine.Run(ctx)
|
|
}
|
|
|
|
// EmitEvent dispatches an event to the event handler
|
|
func (a *computeBladeAgentImpl) EmitEvent(ctx context.Context, event Event) error {
|
|
select {
|
|
case a.eventChan <- event:
|
|
return nil
|
|
case <- ctx.Done():
|
|
return ctx.Err()
|
|
}
|
|
}
|
|
|
|
// SetFanSpeed sets the fan speed
|
|
func (a *computeBladeAgentImpl) SetFanSpeed(_ context.Context, speed uint8) error {
|
|
if a.state.CriticalActive() {
|
|
return errors.New("cannot set fan speed while the blade is in a critical state")
|
|
}
|
|
return a.blade.SetFanSpeed(speed)
|
|
}
|
|
|
|
// SetStealthMode enables/disables the stealth mode
|
|
func (a *computeBladeAgentImpl) SetStealthMode(_ context.Context, enabled bool) error {
|
|
if a.state.CriticalActive() {
|
|
return errors.New("cannot set stealth mode while the blade is in a critical state")
|
|
}
|
|
return a.blade.SetStealthMode(enabled)
|
|
}
|
|
|
|
// WaitForIdentifyConfirm waits for the identify confirm event
|
|
func (a *computeBladeAgentImpl) WaitForIdentifyConfirm(ctx context.Context) error {
|
|
return a.state.WaitForIdentifyConfirm(ctx)
|
|
}
|