Files
compute-blade-agent/internal/agent/agent.go
Cedric Kienzler 7ec49ce05c feat(OpenTelemetry): Integrate OpenTelemetry into agent (#90)
* feat(OpenTelemetry): Integrate OpenTelemetry into agent

- integrate OpenTelemetry logging with zap logger for better observability
- add OpenTelemetry gRPC middleware for enhanced tracing capabilities
- document new OTLP exporter endpoint for better configuration guidance

* docs: document OTEL env var

---------

Co-authored-by: Cedric Kienzler <cedric@specht-labs.de>
2025-06-06 22:43:37 +02:00

391 lines
12 KiB
Go

package agent
import (
"context"
"errors"
"fmt"
"sync"
"time"
agent2 "github.com/compute-blade-community/compute-blade-agent/pkg/agent"
"github.com/compute-blade-community/compute-blade-agent/pkg/events"
"github.com/compute-blade-community/compute-blade-agent/pkg/fancontroller"
"github.com/compute-blade-community/compute-blade-agent/pkg/hal"
"github.com/compute-blade-community/compute-blade-agent/pkg/hal/led"
"github.com/compute-blade-community/compute-blade-agent/pkg/ledengine"
"github.com/compute-blade-community/compute-blade-agent/pkg/log"
"github.com/prometheus/client_golang/prometheus"
"github.com/prometheus/client_golang/prometheus/promauto"
"go.uber.org/zap"
)
var (
// eventCounter is a prometheus counter that counts the number of events handled by the agent
eventCounter = promauto.NewCounterVec(prometheus.CounterOpts{
Namespace: "computeblade_agent",
Name: "events_count",
Help: "ComputeBlade agent internal event handler statistics (handled events)",
}, []string{"type"})
// droppedEventCounter is a prometheus counter that counts the number of events dropped by the agent
droppedEventCounter = promauto.NewCounterVec(prometheus.CounterOpts{
Namespace: "computeblade_agent",
Name: "events_dropped_count",
Help: "ComputeBlade agent internal event handler statistics (dropped events)",
}, []string{"type"})
)
// computeBladeAgentImpl is the implementation of the ComputeBladeAgent interface
type computeBladeAgentImpl struct {
opts ComputeBladeAgentConfig
blade hal.ComputeBladeHal
state agent2.ComputebladeState
edgeLedEngine ledengine.LedEngine
topLedEngine ledengine.LedEngine
fanController fancontroller.FanController
eventChan chan events.Event
}
func NewComputeBladeAgent(ctx context.Context, opts ComputeBladeAgentConfig) (agent2.ComputeBladeAgent, error) {
var err error
// blade, err := hal.NewCm4Hal(hal.ComputeBladeHalOpts{
blade, err := hal.NewCm4Hal(ctx, opts.ComputeBladeHalOpts)
if err != nil {
return nil, err
}
edgeLedEngine := ledengine.NewLedEngine(ledengine.Options{
LedIdx: hal.LedEdge,
Hal: blade,
})
topLedEngine := ledengine.NewLedEngine(ledengine.Options{
LedIdx: hal.LedTop,
Hal: blade,
})
fanController, err := fancontroller.NewLinearFanController(opts.FanControllerConfig)
if err != nil {
return nil, err
}
return &computeBladeAgentImpl{
opts: opts,
blade: blade,
edgeLedEngine: edgeLedEngine,
topLedEngine: topLedEngine,
fanController: fanController,
state: agent2.NewComputeBladeState(),
eventChan: make(
chan events.Event,
10,
), // backlog of 10 events. They should process fast but we e.g. don't want to miss button presses
}, nil
}
func (a *computeBladeAgentImpl) RunAsync(ctx context.Context, cancel context.CancelCauseFunc) {
go func() {
log.FromContext(ctx).Info("Starting agent")
err := a.Run(ctx)
if err != nil && !errors.Is(err, context.Canceled) {
log.FromContext(ctx).WithError(err).Error("Failed to run agent")
cancel(err)
}
}()
}
func (a *computeBladeAgentImpl) Run(origCtx context.Context) error {
var wg sync.WaitGroup
ctx, cancelCtx := context.WithCancelCause(origCtx)
defer cancelCtx(fmt.Errorf("cancel"))
defer a.cleanup(ctx)
log.FromContext(ctx).Info("Starting ComputeBlade agent")
// Ingest noop event to initialise metrics
a.state.RegisterEvent(events.NoopEvent)
// Set defaults
if err := a.blade.SetStealthMode(a.opts.StealthModeEnabled); err != nil {
return err
}
// Run HAL
wg.Add(1)
go func() {
defer wg.Done()
log.FromContext(ctx).Info("Starting HAL")
if err := a.blade.Run(ctx); err != nil && !errors.Is(err, context.Canceled) {
log.FromContext(ctx).WithError(err).Error("HAL failed")
cancelCtx(err)
}
}()
// Start edge button event handler
wg.Add(1)
go func() {
defer wg.Done()
log.FromContext(ctx).Info("Starting edge button event handler")
for {
err := a.blade.WaitForEdgeButtonPress(ctx)
if err != nil && !errors.Is(err, context.Canceled) {
log.FromContext(ctx).WithError(err).Error("Edge button event handler failed")
cancelCtx(err)
} else if err != nil {
return
}
select {
case a.eventChan <- events.Event(events.EdgeButtonEvent):
default:
log.FromContext(ctx).Warn("Edge button press event dropped due to backlog")
droppedEventCounter.WithLabelValues(events.Event(events.EdgeButtonEvent).String()).Inc()
}
}
}()
// Start top LED engine
wg.Add(1)
go func() {
defer wg.Done()
log.FromContext(ctx).Info("Starting top LED engine")
err := a.runTopLedEngine(ctx)
if err != nil && !errors.Is(err, context.Canceled) {
log.FromContext(ctx).WithError(err).Error("Top LED engine failed")
cancelCtx(err)
}
}()
// Start edge LED engine
wg.Add(1)
go func() {
defer wg.Done()
log.FromContext(ctx).Info("Starting edge LED engine")
err := a.runEdgeLedEngine(ctx)
if err != nil && !errors.Is(err, context.Canceled) {
log.FromContext(ctx).WithError(err).Error("Edge LED engine failed")
cancelCtx(err)
}
}()
// Start fan controller
wg.Add(1)
go func() {
defer wg.Done()
log.FromContext(ctx).Info("Starting fan controller")
err := a.runFanController(ctx)
if err != nil && !errors.Is(err, context.Canceled) {
log.FromContext(ctx).WithError(err).Error("Fan Controller Failed")
cancelCtx(err)
}
}()
// Start event handler
wg.Add(1)
go func() {
defer wg.Done()
log.FromContext(ctx).Info("Starting event handler")
for {
select {
case <-ctx.Done():
return
case event := <-a.eventChan:
err := a.handleEvent(ctx, event)
if err != nil && !errors.Is(err, context.Canceled) {
log.FromContext(ctx).WithError(err).Error("Event handler failed")
cancelCtx(err)
}
}
}
}()
wg.Wait()
return ctx.Err()
}
// cleanup restores sane defaults before exiting. Ignores canceled context!
func (a *computeBladeAgentImpl) cleanup(ctx context.Context) {
log.FromContext(ctx).Info("Exiting, restoring safe settings")
if err := a.blade.SetFanSpeed(100); err != nil {
log.FromContext(ctx).WithError(err).Error("Failed to set fan speed to 100%")
}
if err := a.blade.SetLed(hal.LedEdge, led.Color{}); err != nil {
log.FromContext(ctx).WithError(err).Error("Failed to set edge LED to off")
}
if err := a.blade.SetLed(hal.LedTop, led.Color{}); err != nil {
log.FromContext(ctx).WithError(err).Error("Failed to set edge LED to off")
}
if err := a.Close(); err != nil {
log.FromContext(ctx).WithError(err).Error("Failed to close blade")
}
}
// EmitEvent dispatches an event to the event handler
func (a *computeBladeAgentImpl) EmitEvent(ctx context.Context, event events.Event) error {
select {
case a.eventChan <- event:
return nil
case <-ctx.Done():
return ctx.Err()
}
}
// SetFanSpeed sets the fan speed
func (a *computeBladeAgentImpl) SetFanSpeed(_ context.Context, speed uint8) error {
if a.state.CriticalActive() {
return errors.New("cannot set fan speed while the blade is in a critical state")
}
a.fanController.Override(&fancontroller.FanOverrideOpts{Percent: speed})
return nil
}
// SetStealthMode enables/disables the stealth mode
func (a *computeBladeAgentImpl) SetStealthMode(_ context.Context, enabled bool) error {
if a.state.CriticalActive() {
return errors.New("cannot set stealth mode while the blade is in a critical state")
}
return a.blade.SetStealthMode(enabled)
}
// WaitForIdentifyConfirm waits for the identify confirm event
func (a *computeBladeAgentImpl) WaitForIdentifyConfirm(ctx context.Context) error {
return a.state.WaitForIdentifyConfirm(ctx)
}
// Close shuts down the underlying blade instance and releases any associated resources, returning a combined error if any.
func (a *computeBladeAgentImpl) Close() error {
return errors.Join(a.blade.Close())
}
func (a *computeBladeAgentImpl) handleEvent(ctx context.Context, event events.Event) error {
log.FromContext(ctx).Info("Handling event", zap.String("event", event.String()))
eventCounter.WithLabelValues(event.String()).Inc()
// register event in state
a.state.RegisterEvent(event)
// Dispatch incoming events to the right handler(s)
switch event {
case events.CriticalEvent:
// Handle critical event
return a.handleCriticalActive(ctx)
case events.CriticalResetEvent:
// Handle critical event
return a.handleCriticalReset(ctx)
case events.IdentifyEvent:
// Handle identify event
return a.handleIdentifyActive(ctx)
case events.IdentifyConfirmEvent:
// Handle identify event
return a.handleIdentifyConfirm(ctx)
case events.EdgeButtonEvent:
// Handle edge button press to toggle identify mode
event := events.Event(events.IdentifyEvent)
if a.state.IdentifyActive() {
event = events.Event(events.IdentifyConfirmEvent)
}
select {
case a.eventChan <- event:
default:
log.FromContext(ctx).Warn("Edge button press event dropped due to backlog")
droppedEventCounter.WithLabelValues(event.String()).Inc()
}
case events.NoopEvent:
}
return nil
}
func (a *computeBladeAgentImpl) handleIdentifyActive(ctx context.Context) error {
log.FromContext(ctx).Info("Identify active")
return a.edgeLedEngine.SetPattern(ledengine.NewBurstPattern(led.Color{}, a.opts.IdentifyLedColor))
}
func (a *computeBladeAgentImpl) handleIdentifyConfirm(ctx context.Context) error {
log.FromContext(ctx).Info("Identify confirmed/cleared")
return a.edgeLedEngine.SetPattern(ledengine.NewStaticPattern(a.opts.IdleLedColor))
}
func (a *computeBladeAgentImpl) handleCriticalActive(ctx context.Context) error {
log.FromContext(ctx).Warn("Blade in critical state, setting fan speed to 100% and turning on LEDs")
// Set fan speed to 100%
a.fanController.Override(&fancontroller.FanOverrideOpts{Percent: 100})
// Disable stealth mode (turn on LEDs)
setStealthModeError := a.blade.SetStealthMode(false)
// Set critical pattern for top LED
setPatternTopLedErr := a.topLedEngine.SetPattern(
ledengine.NewSlowBlinkPattern(led.Color{}, a.opts.CriticalLedColor),
)
// Combine errors, but don't stop execution flow for now
return errors.Join(setStealthModeError, setPatternTopLedErr)
}
func (a *computeBladeAgentImpl) handleCriticalReset(ctx context.Context) error {
log.FromContext(ctx).Info("Critical state cleared, setting fan speed to default and restoring LEDs to default state")
// Reset fan controller overrides
a.fanController.Override(nil)
// Reset stealth mode
if err := a.blade.SetStealthMode(a.opts.StealthModeEnabled); err != nil {
return err
}
// Set top LED off
if err := a.topLedEngine.SetPattern(ledengine.NewStaticPattern(led.Color{})); err != nil {
return err
}
return nil
}
// runTopLedEngine runs the top LED engine
func (a *computeBladeAgentImpl) runTopLedEngine(ctx context.Context) error {
// FIXME the top LED is only used to indicate emergency situations
err := a.topLedEngine.SetPattern(ledengine.NewStaticPattern(led.Color{}))
if err != nil {
return err
}
return a.topLedEngine.Run(ctx)
}
// runEdgeLedEngine runs the edge LED engine
func (a *computeBladeAgentImpl) runEdgeLedEngine(ctx context.Context) error {
err := a.edgeLedEngine.SetPattern(ledengine.NewStaticPattern(a.opts.IdleLedColor))
if err != nil {
return err
}
return a.edgeLedEngine.Run(ctx)
}
func (a *computeBladeAgentImpl) runFanController(ctx context.Context) error {
// Update fan speed periodically
ticker := time.NewTicker(5 * time.Second)
for {
// Wait for the next tick
select {
case <-ctx.Done():
ticker.Stop()
return ctx.Err()
case <-ticker.C:
}
// Get temperature
temp, err := a.blade.GetTemperature()
if err != nil {
log.FromContext(ctx).WithError(err).Error("Failed to get temperature")
temp = 100 // set to a high value to trigger the maximum speed defined by the fan curve
}
// Derive fan speed from temperature
speed := a.fanController.GetFanSpeed(temp)
// Set fan speed
if err := a.blade.SetFanSpeed(speed); err != nil {
log.FromContext(ctx).WithError(err).Error("Failed to set fan speed")
}
}
}