* Migrate frontend to SvelteKit with comprehensive deployment documentation - Create new SvelteKit project structure with routing, stores, and components - Implement complete authentication system with auth store and protected routes - Build all application pages: Home, Login, Register, Dashboard, Games, Stats, Commanders, Profile, and Round Counter - Configure Vite, TailwindCSS, PostCSS, and Nginx for production deployment - Add Dockerfile.svelte for containerized builds with multi-stage optimization - Create comprehensive SVELTE_DEPLOYMENT.md and SVELTE_MIGRATION.md guides - Update deployment scripts and package dependencies for SvelteKit ecosystem * feat: Add user authentication and game tracking pages to EDH Stats Tracker * Migrate frontend to SvelteKit and update Docker configuration - Replace Alpine.js with SvelteKit for improved DX and hot module replacement - Switch frontend service to `Dockerfile.dev` with volume mounts and Vite dev server - Update `docker-compose.yml` to map ports 5173 and use `http://localhost:5173` for CORS - Add `Dockerfile.svelte` for production static builds - Configure Vite proxy to target `http://backend:3000` in containers and `localhost:3002` locally - Migrate existing components to new routes and update authentication store logic - Add Chart.js integration to stats page and handle field name mapping for forms - Include static assets (`fonts/Beleren-Bold.ttf`) and update deployment scripts - Document migration status, testing checklist, and known minor issues in guides * Refactor frontend state properties from snake_case to camelCase This commit standardizes frontend property access across Dashboard, Games, and Stats pages. Changes include: - Renaming API data fields (e.g., `commanderName`, `playerCount`, `winRate`). - Updating `startEdit` logic to normalize mixed snake_case/camelCase inputs. - Replacing template literals like `_player_won` with camelCase versions. - Consistent usage of `totalGames` and `wins` instead of snake_case variants. * Update version to 2.1.12 and refactor commander management - Upgrade application version to 2.1.12 - Add Footer component and include in all pages - Refactor `/commanders` page to fetch commanders and stats separately - Fix commander API endpoint to load all commanders instead of only those with stats - Add stats merging logic to calculate wins, win rate, and avg rounds - Split add/edit command logic into shared `loadCommanders` function - Fix color toggle logic to work with both new and editing command modes - Update API methods for update requests to send `PUT` for existing commanders - Enhance commander delete functionality with proper API response handling - Refactor dashboard and stats pages to reuse shared data loading logic - Add chart cleanup on destroy for both dashboard and stats pages - Implement Chart.js for Win Rate by Color and Player Count charts - Reorganize round counter component state and timer functions - Add localStorage persistence for round counter with pause/resume support - Update game log page to integrate footer component * Refactor auth store and backend to use stable user ID * Backend: Switch user lookup from username to ID in auth routes to maintain stability across username changes. * Frontend: Update user store to reflect ID-based updates. * UI: Refactor user menu Svelte component to use ID-based user data. * Profile: Switch profile page to use ID-based user data for validation and state management. * format date formatting options consistently across dashboard and games pages * format date formatting options consistently across dashboard and games pages * Refactor card action buttons to use icons with semantic text - Switch "Edit" and "Delete" button text to SVG icons in `commanders` and `games` pages - Update icon colors and font styles to match standard design tokens (indigo/red, bold text) - Improve responsive spacing by adding `lg:grid-cols-3` * grids - Clarify hover states and titles for better UX accessibility Bump application versions to 2.2.0 and update deployment configuration * Convert `+page.svelte` to use template strings for multiline strings and fix syntax errors. * Update static version to 2.2.2 and tighten nginx cache headers
126 lines
1.4 KiB
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126 lines
1.4 KiB
Plaintext
node_modules
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npm-debug.log*
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yarn-debug.log*
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yarn-error.log*
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# Environment files
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.env
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.env.local
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.env.development.local
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.env.test.local
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.env.production.local
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# Database files
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*.db
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*.sqlite
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*.sqlite3
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database/data/*
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postgres_data
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# Logs
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logs
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*.log
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# Runtime data
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pids
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*.pid
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*.seed
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*.pid.lock
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# Coverage directory used by tools like istanbul
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coverage/
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.nyc_output
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# Dependency directories
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node_modules/
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jspm_packages/
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# Optional npm cache directory
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.npm
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# Optional REPL history
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.node_repl_history
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# Output of 'npm pack'
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*.tgz
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# Yarn Integrity file
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.yarn-integrity
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# dotenv environment variables file
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.env
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# parcel-bundler cache (https://parceljs.org/)
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.cache
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.parcel-cache
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# next.js build output
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.next
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# nuxt.js build output
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.nuxt
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# vuepress build output
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.vuepress/dist
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# Serverless directories
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.serverless
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# FuseBox cache
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.fusebox/
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# DynamoDB Local files
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.dynamodb/
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# TernJS port file
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.tern-port
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# Docker
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.dockerignore
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# OS generated files
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.DS_Store
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.DS_Store?
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._*
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.Spotlight-V100
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.Trashes
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ehthumbs.db
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Thumbs.db
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# IDE files
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.vscode/
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.idea/
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*.swp
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*.swo
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*~
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# Build outputs
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dist/
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build/
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# SvelteKit
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.svelte-kit/
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frontend/.svelte-kit/
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frontend/build/
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# Temporary files
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tmp/
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temp/
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# Deployment and secrets
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jwt_secret.txt
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jwt_secret
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docker-compose.prod.deployed.yml
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.env.production
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.env.secrets
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# Generated deployment configs
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docker-compose.*.deployed.yml
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# SSL/TLS certificates
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*.pem
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*.crt
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*.key
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.certs/
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ssl/
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